The Genius of Pokémon

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If you were between the ages of 5 and 18 in the late 90′s and early 2000′s, you probably made an effort to catch ‘em all. The trend of Pokémon took the world by storm, as children of all ages began obsessing over being the best there ever was.

What made Pokémon so popular, to the point that most elementary schools, including mine, outlawed Pokémon cards, usually citing anti-gambling rules to justify it? What about catching and battling little creatures was so appealing that parents would wait in hour-long lines for a few booster packs? I have a few theories.

1) Marketing – This seems to be most obvious reason Pokémon dominated the youth market. The marketing scheme of this entire franchise was just brilliant: to absolutely saturate the industry, hitting all major ancillary markets like TV, toys, cards, clothes, and video games. Simulation rarity of the cards made children everywhere willing to sell their souls for a Charizard. Everywhere we turned, we saw Ash and Pikachu.

2) Association with Nintendo – Pokémon became popular amidst a sort of video game Renaissance. While the N64 was changing the face of the gaming industry,Pokémon was at its forefront. With titles like “Pokémon Snap,” “Pokémon Stadium,” and the interactive “Hey, You! Pikachu!” children could not only watch the action, they could control the action. The ability to transfer data from a Game Boy Color copy of the quest game to “Pokémon Stadium” made it even more appealing to youth, as they could now customize their team’s lineup, utilizing moves acquired on the handheld.

3) Individuality Through Conformity – I know, it seems paradoxical. But think about it. Perhaps what really made Pokémon the business giant that it was was the quest for individuality. The target market, obviously, was children and young adults, an age group in which members are trying to find their own identities within the culture of their peers. The idea of conformity in Pokémon is a given: basically, if you didn’t collect cards, you were weird and probably no one talked to you. However, I believe that Pokémon also helped its audience establish a sense of individuality, as the game was fairly customizable. I was always a fan of Psychic and Fire types, but someone else might have been a collector primarily of Fighting and Electric types. Further, maybe I wanted only 1st Edition, holographics, or I sought the entire Jungle set. Maybe I actually played the game and had a lot of Energy and Trainer cards… wait, no one ever actually played the card game. Regardless, within the broader context of conformity, Pokéfans were able to mold a greater fad into something that suited them personally.

4) Quality – Obviously, any marketing ploy ever wants the same results as Pokémon. They strive to be on top of the market, toppling competitors left and right. But the reason some other potential fads and trends may have failed is because they lacked simple, plain quality. Pokémon is hokey, there’s no doubt about it. The show is laughable, some of the video games were downright awful, but it has that magical, epileptic seizure-inducing (look it up) quality that cannot be matched. It’s timeless. As a staple of my generation’s childhood, it will always be remembered and loved.

You know you still have your Ancient Mew in a case.

E3: Excitement 2011

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One Twitter user wrote: “Only today would the words ‘Tanooki Suit’ be trending on Twitter.” It’s that time again, ladies and gentlemen, the yearly celebration of all video gaming goodness, the Electronic Entertainment Expo (E3).

Halo fans rejoice! #4 is on its way. Check out the new trailer! Microsoft mentioned the upcoming usage of voice control technology for the XBox dashboard and cloud interfacing! Not bad. They also spoke about the future of the Kinect, including games such as “Kinect Sports: Season Two,” “Dance Central 2,” and “Star Wars Kinect.”

Nintendo confirmed that its next home console, tentatively titled “Wii-U,” will be released in 2012, despite rumors that it might be released in time for Christmas of thisyear. Very little has yet been disclosed about the specifics of the system itself, but it has been verified that the controller will include a 6.2 inch touch screen, usable as a secondary screen to supplement the television, or even as a primary screen, seemingly blurring the lines between consoles and handhelds. The company also discussed its upcoming software updates and game titles for the new 3DS, including “Mario Kart” and “Luigi’s Mansion 2,” since the first was such a smashing success (that was sarcasm).

Sony handled itself very well, despite the elephant in the room that is the recent hack of the PSN and theft of the information of some 90 million users. Jack Tretton, head of PlayStation America proudly announced the upcoming PlayStation Vita, the newest handheld system from Sony. Featuring a 5-inch screen and Wi-Fi/3G capability, the new handheld will feature touch technology and even cameras for interactive games.

Sounds like the industry is taking some sweet steps! Modern Warfare 3, Ninja Gaiden 3, various new systems and technologies… What are your predictions for the future of gaming?

Keep yourself up to date at www.e3expo.com!!!

The Geek Test (What Kind of Geek Are You?)

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I’ve always heard about it, but I had never taken it, probably out of fear of the results. But today, I caved. I took The Geek Test, and I must say, it was a lot of fun. Give it a try. Here’s my score:

(I have never been much of a computer/tech geek or a literature fanatic, so those categories were a large part of the reason my score wasn't higher.)

While this is a good starting place to determine your LEVEL of geek, sometimes, it can be hard to tell your TYPE of geek. As such, I have included the following image to help you. By no means is it a comprehensive list, but it a good starting point.

Keep in mind that it is very possible that you fall into more than one of these categories! I know I do. I fall into more categories here than I have fingers and toes! The whole point of this blog is to encourage people to embrace their inner geek, so own up to yours! Which of these categories do YOU fall into? Post it in the comment box if you’re brave enough, and wear it with pride!

Cartridges vs. CDs

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I realized something today. I was sitting in my room playing “Double Dragon” on my NES, and I had an epiphany.

In recent years, I have developed a knack for repairing old, cartridge-based video game systems when they start to deteriorate, usually due to years in the garage (It’s amazing what rubbing alcohol and brass polish will do for you!).

One of my friends had recently informedme that his X-Box 360 had just gotten the dreaded ”Red Ring of Death,” a symptom of a dying console. He asked me if I knew any solutions to this problem, but I told him that I have no experience fixing CD-based systems, and I wouldn’t want to worsen the system’s malfunction by trying to fix it.

And here I was, playing my NES, the primitive, grey box from 1985. I realized that I had never once had any serious trouble with my NES, despite playing it extensively and maybe not even taking the best care of it! Why, I wondered, was the old grey box lasting more than a quarter of a century, but the height of current game technology was already dying, only several years after its release?

I really don’t have an answer. I guess the question was rhetorical. Regardless, it seems to be quite the paradox. Maybe it’s because cartridges tend to keep well and are relatively difficult to damage, whereas CDs can be rendered useless by a scratch from a sibling who accidentally stepped on your copy of “Halo” that you left lying around. Maybe it’s due to the nature of the systems themselves: analog vs. digital. Maybe it’s because X-Box can’t handle the awesomeness of certain games, so its processor fries. Who knows?

I guess this is why I love my NES. One of my favorite parts about the system itself is how it never works the first time. Usually, it’s along these lines:

  1. Insert cartridge. Turn on console. Screen blinks red.
  2. Turn off console. Remove game. Blow on cartridge.
  3. Reinsert cartridge. Power system on. Screen blinks red.
  4. Power off. Remove game, blow in system itself.
  5. Insert a different game. Game works fine.
  6. Remove game. Reinsert first game. Screen blinks blue.
  7. Get baseball bat. Beat hell out of system.
  8. Game plays fine.

Wonderful, isn’t it? It’s funny, every time I think my NES has finally died, it boots up for another round of “Rad Racer II.” I swear, that grey box makes the “Little Engine That Could” look bad.

In the same way that vinyl records produce the best sound quality available, I think cartridge-based game systems produce the best games. They are reliable, trusty, and lovable in that weird, idiosyncratic way. They usually require some patience, but the end result is well worth the trouble.

(Just be sure you don’t touch the NES system while you’re playing, or else you’ll have to repeat steps 1-8!)

Troll 2: The Best, Worst Movie!

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If you haven’t heard of this movie, I don’t know whether to pity you or envy you. Often hailed as one of, if not the worst movie ever made, this 1990 cinematic (I use that term loosely) train wreck has a certain wonder to it.

Oddly enough, this strange MGM film (Yes, MGM as in Metro Goldwyn Mayer. I’m sure many people got fired over this.) has had a resurgence of popularity in the past few years. Well, not a “resurgence,” because that implies it was popular before, but you know what I mean.

My friend Catheryn introduced me to “Troll 2″ about two years ago.  I had never heard of it before, and I wasn’t sure what to expect. Looking back, that was a good thing, because, had I had any expectations whatsoever, they would not have been met.

Where do I begin? The plot, about a family tormented by vegetarian goblins in the town of Nilbog (get it?), has more holes than a cheese grater, the acting (again, I use that term loosely) is bad at best, the characters are terrible, there is not a single troll in the movie (not kidding, the villains are goblins), and the film itself is painfully long. These are a very, VERY few of the blaring faults with this film. Ever heard of Martin Luther’s 95 Theses? That’s all I’m saying…

(If you’re a glutton for punishment and want to find out more, visit the Wikipedia link above.)

If you have never had the “privilege” to watch this travesty of film, take a look at some of these clips or watch the whole thing on streaming Netflix. I dare you.
If you still have both eyes after, I salute you.

So why has this 21 year old turd become suddenly popular? To be honest, I have no idea. You know how people say something is “so bad it’s good?” That doesn’t even begin to cover it. The film has had such an explosion in popularity that a documentary was even made by the child star of “Troll 2,” Michael Paul Stephenson, now grown up and married, entitled “Best Worst Movie!” (Side note, it is a superb documentary. Watch it if you get the chance.)

Yet, despite all the glaring issues with the film like, I don’t know, THE FACT THAT THERE’S NOT A SINGLE TROLL IN THE MOVIE, the film is just plain fun. Imagine getting a professional massage while lying on a bed of nails; it’s painful, but wonderful. It’s almost as if the film was made to be mocked.

But let’s be honest, any film bad enough to literally receive a 0% rating on rottentomatoes.com’s TomatoMeter has got to be worth a watch.

Why Nostalgia?

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It is undeniable. No generation will ever be quite content with how things are. In recent years, we have seen massive revivals of the past, interest in the way things used to be, and a fascination with popular history.

I define “nostalgia” as a longing for an unattainable past. With this unofficial definition in mind, why are we looking back rather than forward? Perhaps it is because we are striving to find our identity. We are trying desperately to allocate the things that separate us from other generations, whatever generation we ourselves fall into. We have all found ourselves shamelessly reminiscing about “the good old days,” haven’t we? At some point, we all like to sit and think about our younger days, the times when life was simpler, whatever the case may be. It’s a beautiful thing, nostalgia. I am slightly obsessed with it. I suppose it helps me to find my own identity, to establish who I am amidst a sea of faces.

I think that every person carries a bit of their childhood throughout life. For one person, it may be a passion for Disney movies. For another, an odd hobby they have had since their youth. For another, a love of their generation’s music. Whatever this bit of childhood is, I believe that there will always be a soft spot in an individual’s heart for it. There will always be time for conversations beginning with, “I remember that!”

A longing for an unattainable past. A beautiful, melancholy feeling. The source of much geekery. What is your guilty nostalgic pleasure?

New Blog!

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I have been wanting to blog about board games for some time now, so I finally got around to making a second blog. Check it out!

Risky Disney Business

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Who doesn’t love Disney movies? No, I’m not referring to Camp Rock or Hannah Montana: The Movie. I’m talking about the classics. The Lion King, Aladdin, Mulan… come on, you know you’ve seen them all! In the 80s and 90s, there was a sort of Golden Age of Disney. While, obviously, the media giant Disney had come a long way since Steamboat Willie and had produced many timeless classics before the 80s, there was something about the animated features of the 80s and 90s. Maybe it’s because I myself was young in the 90s, so I grew up with these. Maybe it’s because the music is superb. Maybe it’s just because I am a sucker for the Mouse, but I have a soft spot in my heart for those incredible Disney animated films.

Although I know every word to “I Just Can’t Wait to be King,” “A Whole New World,” and “I’ll Make a Man Out of You,” my favorite Disney movie is, hands down, no questions asked, The Hunchback of Notre Dame. It seems strange that, although this piece of animated euphoria came out right in the middle of the Disney animated revolution (1996, to be exact), it is not nearly as well known as some of its counterparts. However, its significance within the broader context of Disney is great. This movie took risks. A lot of them. Seemingly aimed for a young audience, Disney managed to incorporate themes of sexuality, magic, prejudice, and even Christianity.

Based on Victor Hugo’s 1831 novel of the same name, The Hunchback of Notre Dame tells the story of Quasimodo, the lovable, yet ugly and deformed bell-ringer of Notre Dame and his cruel master, Judge Claude Frollo. A self-righteous man bent on purging the world of sin, Frollo finds himself lustfully smitten by Esmeralda, a beautiful gypsy, causing a moral conflict between his religious mission and his sexual desire for Esmeralda. The conflict of the divine and the demonic is prevalent, as well as themes of mob mentality and xenophobia.

And it’s by the same people who made Bambi.

Visually, Hunchback is a masterpiece. In true Disney fasion, the animation is stunning. The characters  are lovable, with notable voices by Jason Alexander, Tom Hulce, and Demi Moore. The storyline is dark and enjoyable, even called “Disney’s darkest picture” by London’s “The Daily Mail.” But, by far, the kicker is the music. Everyone loves Disney music. It’s irresistibly catchy, often humorous, and altogether fun. Hunchback is certainly no exception. With songs like “A Guy Like You” and “Topsy Turvy,” audiences stay entertained, but Disney takes it one step beyond in “God Help the Outcasts” and “Heaven’s Light,” by displacing the typical “Bear Necessities” type of Disney music with Catholic Taize and touching lyrics.

The theme song, “The Bells of Notre Dame,” is another gem in this diamond mine of animated goodness. Paul Kandel voices the gypsy jester Clopin, immediately providing the exposition in song and establishing an aura of darkness that sets the mood for the rest of the movie. The intensity in his voice and his dramatic use of pitch inflection against a booming orchestral melody make for a really incredible piece. But, arguably one of, if not the, best Disney song ever made is Frollo’s solo “Hellfire,” seen below. Do yourself a favor and watch it before you read any further.

Wow. I mean, WOW. Talk about intensity. Not to mention the stark contrast between the sweet, touching song “Heaven’s Light,” played just moments earlier in the film. I think that song speaks for itself. Musically, the dark atmosphere grows through tempo change and dynamics. Visually, another stunner. The dancing fire, the red-cloaked figures… Some truly disturbing images augment the already-disturbing words. Lyrically, there are some amazing lines; “Hellfire, dark fire, now, gypsy it’s your turn. Choose me or your pyre. Be mine or you will burn!” Disney took a lot of risks in this movie, but this song takes the cake.

The Hunchback of Notre Dame is nothing short of an animated masterpiece. It maintains that classic Disney whimsy, a la Lion King, but it goes much deeper, delving into issues of spirituality, prejudice, sexuality, and mob mentality. It is more than a simple save-the-princess storyline, as we explore the inner psyche of evil, personified in Frollo.

Disney has produced countless family classics, but there has never been a Disney movie I have enjoyed as thoroughly as the Hunchback of Notre Dame. If you haven’t seen it, it’s worth a watch. If you have, another time can’t hurt.

(Also, you may have noticed I never mentioned the sequel, The Hunchback of Notre Dame II. That’s because I’m still trying to convince myself that that abomination was just a figment of my imagination.)

The Brilliance of the Wiimote (and other thoughts on game controllers)

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Video game controllers. Gotta love ‘em. Where would we be without them? (Besides playing XBox Kinect?)

Back in 1985, Nintendo set the standard for the video game industry. Now, there were many game consoles that predated the Nintendo Entertainment System, some by almost a decade, but the gray box forever changed gaming.

For those who are unfamiliar with game controllers of the past, here is a visual for you.

As much as I love the whole idea of Kinect and controlling a game without a physical controller, there is something about holding a controller in your hand while you play a video game. Maybe it’s the tangibility, maybe it’s the finger aerobics, who knows. Whatever the case, I love holding controllers. I love pushing the buttons. Heck, I even love spinning the 64 joystick around until I get Bowser stigmata on my hands! My favorite game manufacturer is Nintendo, always has been, always will be. They are great, even down to controller design!

For those of you who live under a rock, this is the NES controller. Very simple and straightforward: A, B, Select, Start, and a D-Pad. With this layout, Nintendo cemented the standard of game controls: the left hand toggles the joystick or D-Pad, while the right hand does the button pushing. Pretty standard, but before this, gamers had systems like Atari (Element 8 on the Periodic Table), which, though simpler, was the reverse. It had a joystick to be controlled by the right hand and a single action button for the left.

The NES arguably saved the entire game industry from a complete market crash in 1984, so it’s no surprise that it was the most popular system of its day. In fact, up until very recently, Super Mario Bros. on the NES was the most sold game in history! (And it was dethroned by yet another Nintendo title, Wii Sports!) With such wide exposure, it makes sense that the efficient design of the NES controller set the standard for later consoles.

The basic layout of left hand directional control and right hand button pushing can be seen in just about any system to this day. The NES spawned the SNES in the early 90s, and its controller maintains the same basic formula, though a bit more sleek and comfortable. With the rise of the 64-bit era, however, the D-Pad was no longer good enough.

Enter the N64 controller in all its 3-pronged glory. Let’s be honest here, I can think of ONE GAME that used the D-Pad on the N64, and it was some crappy wrestling game I played at my friend’s house in 3rd grade. (Come to think of it, have you ever noticed that used entertainment stores always have like 500 copies of wrestling games?) As such, I think it’s safe to say that everything else used the center and right prongs for grip, as they would employ A, B, Z, maybe the C buttons or R, and the joystick. But, even with the update to full three-dimensionality, the controller layout remained the same. Even the cockeyed placement of the A and B buttons echo the SNES controller, which echoes the NES controller! It’s like a family tree!

I must admit, waaaaay back when the Wii was in production, and it was under codename “Nintendo Revolution,” I read that it would use a one-handed controller. I immediately thought of the benefits of having a free hand while gaming. I mean, not having to pause the game to get more pizza? Sweet. What I didn’t realize, though, was the sheer ingenuity of the Wiimote.

It is every controller in one. And boy, is it a thing of beauty.

In and of itself, the Wii was revolutionary. For the first time ever, we got to move with the game. We could go bowling in our living room! To this day, almost 5 years after its release (bet you feel old now, huh?), it remains quite innovative. But the controller. Wow. By turning it sideways (a la New Super Mario Bros. Wii), it becomes the NES controller, paying homage to the days of old. If you plug in the Nunchuck, it becomes the N64 controller. If you plug in a GameCube controller, it becomes Gam… wait. Scratch that last one. And, if you can’t decide which controller you want to play with, use the Classic Controller to get the best of everything!

Nintendo obviously thought the Wiimote through very thoroughly, and it shows. Below I have compiled a list of some of the innovations of each progressive handheld Nintendo controller.

NES: A, B, Select, Start, D-Pad

SNES: Addition of X, Y, and top triggers L and R

N64: Lost X and Y and Select, addition of back trigger Z and directional C Buttons

GameCube: Regained X and Y (make up your mind, Nintendo), Z moves to become a top trigger, and C becomes a secondary joystick

Wii (with Nunchuck): Addition of 1, 2, +, -, and Home, B becomes back trigger, C and Z become left triggers on Nunchuck, joystick on Nunchuck attachment

Wii Re-Releases

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Been a while since my last post. Midterms were taking over my life. But hey, I’m back, and it’s the middle of October! We are fast approaching the re-release of the ever-famous “GoldenEye,” originally for N64, on the Wii. And I’ve got a beef with it.

Let me start by saying that I appreciate what Nintendo is trying to do here. In case you aren’t aware, the Wii has a channel on which users can buy out-of-print games directly from the console itself. This “Virtual Console” sports a laundry list of old games from a plethora of different systems, available for purchase and play on the Wii. As a retrogamer myself, I think it’s great that they are re-releasing some of the greatest games ever, marketing them to a wider demographic of gamers, new and old. Some of the available releases include Pokémon Snap and the original Mario trilogy (a complete list can be found on the Virtual Console website).

You’d think that, as a lover of old games, this would be cause for celebration. However, I worry that these updated editions of games will lose some of what made them so great in the first place. This is certainly not the first time old games have been re-released on new systems. Take, for example, the original, 1985 Mario game’s much later release on Game Boy Color. The same concept as the Virtual Console in the re-releasing of classics, the difference lies in that little to no changes were made to Mario 1 itself, it was merely reformatted to fit a small screen and given a slightly altered name. No big.

In my eyes, much of what makes GoldenEye so good is its simplicity. Oversized, polygonal heads awkwardly nestled atop pixelated, amorphous figures… Awesome. One of the best parts of the game, and I think many would agree, is its multiplayer capability. I mean, what’s more fun than planting proximity on all the places where your opponent can respawn? (Come on, you know you do it, too.) There is something wonderful about how, when 4 players meet up in one location and have a shootout, the N64 slows down. There is so much activity happening that the console can’t handle it all! How nostalgically fantastic! Isn’t this part of what makes the game so memorable? When I think of the NES, I think of blowing in the bottom of my games and beating the hell out of the gray box just to play Rad Racer II. This is part of what made the system so beautifully memorable for me, it’s simplicity, and, even its flaws.

Yes, the RCP-90 will still pwn. Yes, there will still be those annoying, screen-peeking opponents in multiplayer. Yes, the Klobb will still sound like a fart. Yes, we will probably still get angry when we press A one too many times and miss the weapon we meant to wield. But I fear that the update of this game may become (and this will sound like an oxymoron) too good. The Russian guards will actually look like humans! 4 person shootouts will be no trouble at all for the Wii! This may not be all bad, I just hope that by releasing second editions of GoldenEye and other classics, Nintendo does not take away simplistic perfection.

Some people may view these updates as a good thing, but I have my reservations about it. An improved update of GoldenEye would be like watching “Psycho” in color when it was meant to be seen in black and white. It would be like digitally remastering Frank Sinatra, whose music was meant to be heard in early 1900′s recording quality.

I don’t want to be too pessimistic about this. I will certainly give the second releases of these games a fighting chance. I also want to make it clear again that I don’t mean to bash Nintendo. Quite the contrary, in fact. I think that these re-releases of games are great. Some of them are really tough to find these days in their original formats, so it is good that they are making an effort to not let the classics simply fade away into the past.  We just need to know our roots.

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